Bounce
Throw-Pong
A team stands at each end of a ping pong table with each person's cup full 'o beer on the table in front of them. Teams usually are two or three.
The cup must not be closer than the distance from the tip of your thumb to the tip of your pinky (fingers spread wide) from the edge of the table.
With ping pong ball in hand, each player (one at a time) tries to throw the ball into any opposing players' cup. Players can lean over the table as far as they can to close the distance.
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Team Quarters
Date: Wed, 07 Oct 1998 18:28:50 -0400 From: Brian Jeffrey Lane <lanebb@kea.bc.edu> To: drink@slashpalace.org Subject: team quarters
You start off in teams of twos. There are five cups, one large and four small. One player on each team starts with the quarter. A countdown is given (3, 2, 1, go) both players simultaneously shoot for a small cup.
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Super Quarters
An extension of Quarters, and Speed Quarters. This game has also been referred to as Chandeliers.
Supplies: people, beer, many cups, and a quarter. High buzz factor.
Take one cup, "the big chug," fill it with beer, and place in center of table. Put a small amount of beer in a cup for each player, and place these cups around the big chug; remember which cup is your own.
The game begins with a player attempting to bounce the quarter into any of the cups.
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Speed Quarters
This one is said to be more fun than the original game. This one doesn't allow for those certain people to concentrate for half-an-hour while everyone else gets bored. The cardinal rule in this game is - you snooze, you lose! Supplies: people, beer, a shallow glass, and two quarters.
Situate everyone in a circle. Give the two quarters to two people opposite each other in the circle (or as opposite as possible). Then, say "GO!" and the two people try to bounce their quarters into the same glass.
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RoboSlam
Contributed by jodemarco@acad.ursinus.edu
You take six 7oz cups and one 16 oz. solo cup, arranging the small cups with three on each side of the large cup.
You then form teams of two, and try to bounce quarters into the small cups, with each person an a team taking either right or left.
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Robopound
From: Chris Decker
Players are broken up into two teams of four players each. Each team is given a quarter to start the game. To set up the drinks, get 8 keg cups of beer which are half-full and set them in two lines of four drinks.
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Rimmers
This drinking game involves bouncing a coin (typically a 10cent piece), off of the surface of a table (a linoleum one is very suitable as it is really bouncy). The participants form a circle around the selected table with a full glass of their favorite brew (naturally alcoholic).
The aim is simple, to land the coin inside the glass cleanly, without contacting the glass at all by bouncing it of off the table (generally the edge of the coin is best, however, it is entirely the choice of the bouncer.) If the bouncer manages the feat then he/she may select someone who then must skull. (What fun!!). If the coin hits the rim in any form what so ever then it is a RIMMER (bummer for the bouncer), the bouncer must skull.
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Quarters
A mindless game that actually requires a certain amount of coordination. Supplies: people and beer (as usual), a quarter (hence the name), and a shallow juice-type glass. Or, for a real challenge, and a longer game, use a shot glass with a reasonably wide rim.
All players sit around a table, or similarly hard surface, and, in turn, try to bounce the quarter off the table into the juice glass. If successful, the player tells any other player to have a drink, as well as receiving another turn. If the player fails, play passes to the next in the circle.
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Lob
The rules of Lob according to Zeta Psi.
This game can be played with two or four players.
Materials: Pong table, Two 12 ounce cups filled with beer on each side, pong paddles (ping pong paddles with the handles cut off).
Object: Hit the pong ball into the opposing team's cups.
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Dimes
Designed at St. Bonaventure Univ on a sunday afternoon.
Required Materials: Beer, an ash tray, and several dimes (Note: No more than 2 dimes per person).
Objective: To land your dimes on the ashtray. Last person to have their dime land (and stay on) the ashtray has to drink.
Rules: Turn the ashtray upside down. This makes landing the dimes much harder.
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